Partner studio
CodeM, the studio behind BLVCK HUD v2 and mGarage
CodeM is a FiveM and RedM studio whose work is mostly the screens a player looks at all session: HUDs, garage menus, job panels and staff tools, each with a strong visual identity. Here it is represented by its HUD, its garage, its mechanic job and its levelled civilian jobs.
From $5.00 · one-time, updates included
Everything CodeM sells here.
CodeM, in brief.
The studio sorts its catalogue into named series, and each series has a look of its own. Anything whose name starts with a lower-case m, from mGarage and mMechanic to mLSTransit and mGarbagejob, belongs to the mSeries. BLVCK is the darker line that BLVCK HUD v2 comes from, while Venice, Supreme and the xSeries carry its other interface sets. Its newest Supreme resources load through a shared library, codem-lib, that works out the server's framework by itself.
CodeM sells through its own Tebex store and on Cfx.re, films most new releases for its YouTube channel, and documents every resource on GitBook with separate installation and configuration pages. mGarage, first shown on the Cfx.re forum in September 2022, is the oldest CodeM release on this page.
The CodeM HUD, garage and mechanic job
The CodeM HUD carried here is BLVCK HUD v2. Each player picks radial, classic or text styling from a settings menu, nitro stays synced between clients, and a cinematic mode clears the screen for recording.
For vehicles, mGarage is the CodeM garage: typed tabs with favourites, stats before a spawn, transfers by server ID, half-price instant sales and job-only garages.
mMechanic Job is the CodeM mechanic script, built around a tuning menu that pictures every part and totals the price as the mechanic works, plus one-click billing and a boss menu for ranks, wages and the vault.
CodeM jobs with levels and leaderboards
mLSTransit Bus Job and mGarbagejob Co-Op Job share one progression model: XP levels, daily missions, a profile of past shifts and a top-three board for the city. The bus job is built around route cards; the garbage job adds a hosted crew lobby in which co-op runs pay double.
Frameworks, resource by resource
- Every CodeM resource on this page is set up for ESX or QBCore by a framework switch in its config.
- BLVCK HUD v2 and mGarage also accept a setting for legacy QBCore.
- Qbox and standalone are not named for any of them.
- mGarage wants OneSync and game build 2699 or a current artifact; mMechanic needs build 2372 and esx_addonaccount or qb-management.
Where to start with CodeM
mGarbagejob costs nothing, so it is the easy way to see how the mSeries job panel behaves on your server before paying for anything. BLVCK HUD v2 changes something every player sees from their first minute on the server. A server building a player-run workshop gets the most from mMechanic and mGarage together, since finished cars go straight back into the garage menu.
Latest from CodeM
Asked about CodeM.
Does CodeM support Qbox?
Not the CodeM resources sold here: their configs choose between ESX, current QBCore and older QBCore. CodeM's newer Supreme resources run on codem-lib, which its documentation says detects QBCore, Qbox or ESX automatically. See which partner studios build for Qbox.
Where is the CodeM documentation?
CodeM keeps its docs on GitBook, arranged by series (mSeries, BLVCK, Venice, Supreme and xSeries). Each resource on this page has its own entry there, with an installation page and a configuration page, and the studio also publishes a general install walkthrough video.
Is BLVCK HUD v2 the same as the Venice or Supreme HUD?
No. CodeM makes a HUD for several of its lines, and each is a separate resource with its own look. The one sold here is BLVCK HUD v2, whose layout each player sets for themselves: radial, classic or text.
Which CodeM script is the best first buy?
Start with mGarbagejob if you want to try CodeM at no cost, or BLVCK HUD v2 for a visible change on every screen. For a workshop economy, pair mMechanic with mGarage.
What do mGarage and mMechanic need on the server?
mGarage needs OneSync plus game build 2699 or the latest artifact, and one of oxmysql, ghmattimysql or mysql-async. mMechanic needs game build 2372 or later, and esx_addonaccount on ESX or qb-management on QBCore for the shop's money.