Spawn Selector V2
Players pick where they enter the city on a map, and staff add and price those spots in-game.
AK4Y's Spawn Selector V2 replaces a fixed spawn list with a map. Players choose where they arrive in the city by picking a spot on it, and staff design those spots without leaving the game. This second version of AK4Y's selector came out in August 2025.
How it plays
When a player loads in, every spawn option is shown on the map, and selecting one brings up a picture of that location beside it. Some spots are open to everyone. Others are premium, and a player unlocks them by visiting a marker in the world and buying the location through its own purchase screen. On servers running qb-houses, a player's own houses show up as spawn options too.
For server owners
- Turn on admin mode to place spawn points while in the server.
- Give every point a title, an image, a position and a cost; a cost of zero keeps it open to all.
- Changing or removing a point after it is placed is done in the database; the admin screen only adds new ones.
Before you install
- ESX, QBCore and Qbox
- ak4y-core, bundled with the selector
- Database driver: oxmysql, mysql-async or ghmattimysql
- House spawns read the qb-houses tables; other housing resources need the open server utility file adapted
Also by AK4Y
Give players something to come back for with the Advanced Lucky Wheel, or browse all of AK4Y's work.
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Included with this resource
- ak4y-spawn: the map-based selector plus its admin screen
- ak4y-core, AK4Y's shared library, included
- SQL file for storing spawn points
- Language files
- Editable client and server utility files