Bounty Contracts
Armed players take paid contracts on targets placed around the map, some of them guarded by hostile NPCs.
- Framework fit
- QBCore
- Studio
-
Kevin Scripts
- Delivery
- Instant email delivery
Bounty Contracts by Kevin Scripts is a paid hit job for FiveM servers running QBCore. A contract names a target somewhere in the city, and the player has to reach it and finish the job before it slips away. It suits servers that want armed players earning without a robbery on every shift. It came out in August 2022, and an updated preview followed that October.
How it plays
The work starts at a handler: a phone mail arrives, the contract lands in the player's inventory with the target's details, and the area where the target was last seen is marked on the map. Each contract picks one of the configured locations. Some targets stand alone. Others have goons around them, and those NPCs shoot back once the player arrives.
Distance matters once the chase starts: a target that runs too far from the player is lost, and with it the contract. After a job, a cooldown holds the next contract back for a while.
For server owners
- Switch guard spawns on or off around targets
- Set payouts per target location
- Tune the cooldown between contracts
- Adjust how far a target may get before the contract fails
- Register the contract item during setup
Before you install
- Framework: QBCore
- Target: qb-target
- PolyZone
- Inventory: qb-inventory
- Phone: GKS Phone or qb-phone
Also by Kevin Scripts
Crews who like shooting at guarded NPCs can move on to Bank Truck Robbery; players after lawful quarry have Hunting. The rest of the studio's work is on the Kevin Scripts page.
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Included with this resource
- Bounty contract resource, open code for edits
- Config for payouts, guards, cooldown and contract rules
- Contract item entry to add to the server's item list
- About 500 lines, by the studio's own count