Partner studio Kevin Scripts

Coke Processing

Players grow coca, process the leaves, raid crates for seeds and cut bricks down, all from one resource.

Framework fit
QBCore
Studio
Kevin Scripts
Delivery
Instant email delivery
Single resource
$8.00

Coke Processing by Kevin Scripts puts a full cocaine supply chain on a QBCore server in FiveM, from coca in the ground to cocaine ready to sell. It is meant for servers that want drug roleplay with several steps and several ways to get caught. The studio released it in August 2023.

How it plays

It starts in the field. Players sow coca seeds and keep the plants watered and fertilised, knowing officers can set fire to any crop they find. Harvested leaves go to processing, and the lab needs fuel, which players get by siphoning it out of vehicles.

Package runs sit alongside the farm. Each crate a player recovers may hold fresh seeds and a rare or extra item. Bricks can then be broken down into smaller amounts for sale.

For server owners

  • Cap how many runs happen per server restart
  • Set the cooldown between runs
  • Adjust crate odds, processing and the plant cycle in the config
  • Plants use their own props

Before you install

  • Framework: QBCore
  • Target: qb-target
  • Inventory: lj-inventory or qb-inventory
  • ox_lib
  • bob74_ipl

Also by Kevin Scripts

Weed Processing brings the same planting loop to weed, and product from either farm can move through Cornerselling. More from the studio is on the Kevin Scripts page.

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Included with this resource

  • Coke processing resource, code open
  • Coca plant props
  • Config with run limits per restart and cooldowns
  • About 1,400 lines, per the studio