Weed Processing
Crews seed, water and fertilise six weed strains in staff-set zones, while officers can torch any field they find.
- Framework fit
- QBCore
- Studio
-
Kevin Scripts
- Delivery
- Instant email delivery
Kevin Scripts' Weed Processing is a crop-growing resource that came out in March 2023 for FiveM servers running QBCore. It makes weed something players farm rather than buy: plants appear in zones around the map, have to be looked after, and can be lost if the police get there first.
How it plays
A grower heads to a spawn zone and plants seeds from one of six strains. From there the crop needs water and fertiliser as it grows, and player buffs raise how much each harvest gives. Officers on patrol have their own option at a plant: burning it, which wipes out a field that was left unguarded. That gives growers a reason to pick quieter zones and check on their plants, and gives police a drug lead to follow that does not start with a 911 call. Staff decide how rare the special plants are, so the best strains can stay a prize worth guarding.
For server owners
- Pick the spawn zones
- Set how many plants appear in each zone, and how many are special plants
- Add a map blip to any location
- Custom props for the plants
Before you install
- Framework: QBCore
- Target: qb-target
- Inventory: qb-inventory or lj-inventory
- ox_lib
Also by Kevin Scripts
For coca, Coke Processing runs a similar planting loop with processing and crate runs on top. Other titles live on the Kevin Scripts studio page.
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Included with this resource
- Weed processing resource with open code
- Custom plant props
- Config file for zones, plant counts and special plants
- Roughly 800 lines, per the studio